![]() In almost every single stage at every single turn, there would be a glitch that hindered the game. However, by far the biggest issue I faced in this game was simply the abundance of glitches that were present throughout my whole experience. I truly wanted to love this remaster, I really did, but all it did was make me appreciate the original game that much more. In the Wii original, many of the stages look a lot more dynamic and richer, making these stages feel more grounded and pleasing to look at. There’s also Sweet Mountain’s insanely bright and flat looking interiors, and Starlight Carnival’s distractingly bright and less detailed light road – just to name a few.Īt points, the visuals directly impacted my gameplay, with the Laser Wisp’s trail being so dim that it made it difficult for me to aim where I was going. Tropical Resort now looks like a closed-down theme park, with the once luscious greenery appearing almost black in many instances throughout the stage. Even though stages have had a visual update, many of them don’t stick their landing. With all that said, let’s tackle the many, many issues I faced while playing this game. This feature was definitely a nice, if not a bit insignificant, but does help to make the experience a bit more personalised. These pieces of gear can be purchased with the new Park Tokens that have been added to every stage, encouraging exploration even further. Sonic’s appearance can now be changed, whether it be his gloves, shoes, boost, and more. ![]() ![]() The last worthwhile addition has to be the new customisation features. Now with the new Jade Ghost Wisp, Sonic can go through walls and areas that were previously inaccessible, making for a much more interesting play through for Colours veterans such as myself. ![]()
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